Alphs 0.0.1 Demo approaching
Ok, thanks for tuning in. Here we are about a week after I promised a prototype alpha demo of my game, what’s going on?
Well, I underestimated how much code needed to go into the core engine of the system. A lot of my time has been writing code to do the following:
- Generate and delete the filesystem quickly
-Secure the file system to prevent changes at runtime (cheating)
-Writing self-deleting exes’s i.e. water puddles you can drink to regain health
-Writing a menu system that is extendable and easy to use
-Prototyping desert generation logic to have express control over the desert creation with specific parameters. I think after I ship this prototype, I will start making posts explaining the high level (non-code) game design decisions I’ve made regarding map creation and exploration and some reward/item ideas.
Please be patient and stay tuned for the demo dropping this week.
Get CALIBAN: Filesystem Survival
CALIBAN: Filesystem Survival
A file system survival game in which a desert of content is created on your machine.
Status | In development |
Author | gentle_virus |
Genre | Survival |
Tags | artgame, desktop, Experimental, Exploration, malware |
More posts
- Alpha Update : SANDSTORM!Jun 09, 2019
- Alpha 0.0.3 Cheaters Never WinMar 14, 2019
- Alpha Version 0.0.2Mar 13, 2019
- Bugs Bugs Demo BugsMar 12, 2019
- DEMO IS OUTMar 12, 2019
- State of the Union 2/17/19Mar 12, 2019
- Development Roadmap - Initial ThoughtsMar 12, 2019
- CALIBAN Design InspirationsMar 12, 2019
- Welcome to the CALIBAN devlog!Mar 12, 2019
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