Alphs 0.0.1 Demo approaching


Ok, thanks for tuning in. Here we are about a week after I promised a prototype alpha demo of my game, what’s going on?

Well, I underestimated how much code needed to go into the core engine of the system. A lot of my time has been writing code to do the following:

- Generate and delete the filesystem quickly

-Secure the file system to prevent changes at runtime (cheating)

-Writing self-deleting exes’s i.e. water puddles you can drink to regain health

-Writing a menu system that is extendable and easy to use

-Prototyping desert generation logic to have express control over the desert creation with specific parameters. I think after I ship this prototype, I will start making posts explaining the high level (non-code) game design decisions I’ve made regarding map creation and exploration and some reward/item ideas.

Please be patient and stay tuned for the demo dropping this week.

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